Game: GravGame (04/12/08)

A simple game written in python using the principles of gravity. For more info see the software section.

Project: Software Driven Laser Turret (12/16/07)

A from the ground up project by me to demonstrate a wide range of abilities. For more info see the projects section.

Instructable: Modifying a Cheap Portable Cellphone Jammer (9/20/07)

My first instructable, shows you how to modify a cheap cellphone jammer to work int he US and other countries. Instructable: [X]

Project: Air-Gun from scratch (7/22/07)

While working on my competition robot for defcon it became obvious that I would need a more accurate gun. Some kind of air powered gun seemed ideal but at such high prices it simply wasn't worth it to purchase one. Instead I decided to tempt fate and try and build my own air-powered airsoft gun with spare parts laying around and some brass tubing from the local hardware store. For more info see the projects section.

CONTEST: 48K Game (6/9/07)

Inspired by a web comic it was decided that it would be a fun challenge to see who could make the best game in under 48Kbytes of disk space. Click the link below for the "Official Rules" and due dates as well as possible winnings. For more info see the projects section.

Day Project: RFID Zapper (6/9/07)

Based on a simple photo strobe mechanism out of a common disposable camera, this device renders any RFID tag in the immediate vicinity inoperable by generating a large electromagnetic pulse which over powers and destroys the tag. For more info see the projects section.

Large Project: Defcon Bot (5/1/07)

My current large project in the works is an autonomous sentry-robot to compete in the Defcon Bots competition held in Las Vegas each year. This is the first autonomous robot I have ever built from scratch and its been a very exciting project. I have already added several unnecessary but fun modifications to the robot like facial recognition, motion detection, and joystick control (very fun). The object of the competition is to compete head to head against other players robots in timed rounds, the robot that shoots down the most targets in the given amount of time is declared the victor and continues to the next match. For more info see the projects section.